- Written by Rob
Around here at Megami, we actually make fonts (or typefaces, if you want to call them that). Really! And how we make the sausage here? A little program called Font Creator, by a small company called High Logic. I've been a loyal (you could say fantatical) user of FC for a long time, and so when I got my hands on the newest version, I immediately decided it needed to be reviewed. After all, I have worked with other fontmakers before, from the simple to the complex (read: Adobe) and there's a reason why I've stuck with these guys, right?
Even still, FC 11 is a change to the formula and spices things up. There are some immediate changes that I can see from previous versions, and that could change my opinion. But does it?
Read past the bump to find out.Add a comment
- Written by Rob
“If man makes world as construction site
Demolition teams work best at night
(We hunt you down)”
– Daedelus (with Mike Ladd)
Welcome to the 2017 (and hopefully final) relaunch of Wataridori...at least until we have to do it again.Add a comment
- Written by Ayne
Apparently Ayne had reviewed Final Fantasy XIV for another site, so she finally got around to putting it here. Sorry that it's not in our usual format. - Rob
So, one of my criticisms about it is no longer applicable, mainly that the demo lasted only 14 days, while now it can be played indefinitely but with a lot of restrictions. Some rabid fans insist that the "game really gets good at 40/50/60" (that probably keeps getting pushed back with the level cap because some seem to think levelling itself has to be a boring grind by default) so if that's the case, 2 weeks was hardly enough to persuade someone on the fence. One of the things that supposedly makes it the BEST MMORPG EVAR OMG is the breathtaking world (and you have to admit the graphics really are amazing) which a player would only have time to maybe explore half of it if they neglect work/school/eating/going to the bathroom/sleep to do nothing but play the game for that time. Those 14 days even for a hardcore player really only add up to a day's worth of game time. Fortunately, lifting the demo's time limit means that you're focusing on whether or not you actually like the game rather than trying to beat the timer and hope you remember whether you liked the game or not after the fact.
Hardcore fans insisted that 2 weeks/a day's worth of in-game time was enough, which at the time I agreed, I simply came to a different conclusion. (It was "enough" for me to judge the game to be overhyped rubbish) Having played the game now for roughly about that time, I changed my mind enough to be on-the-fence about it. So, whomever over at SqEnix who decided 2 weeks/a day's worth of in-game time wasn't enough to form a more informed opinion was definitely right. (Although, I should add that I played the first demo on my PC -- which definitely can't handle those kinds of graphics -- and the current one on my PS4. It really does play a lot smoother; one of the things I hated about it originally was how horribly it played on my PC. Not the game's fault, admittedly, but it was enough for me not to want to play it. Controller play also helps tremendously and makes moving around AoEs considerably less of a pain in the ass.)
Of course, the remaining problem is that the demo's level cap is 35, so the game only gets halfway to supposedly "getting good". But firstly, my thought is that if you have to work at a game like you would a job before it supposedly gets fun, my advice is not to bother. No game is worth that hassle. (And yes, I'd even say that for Destiny. If you're not having fun, play something else. I won't be offended) Secondly, that the game is "admittedly boring" until you don't have to worry about levelling isn't entirely true.Add a comment