Awwww, look!  Love at first punch.Awwww, look! Love at first punch.

Apparently Ayne had reviewed Final Fantasy XIV for another site, so she finally got around to putting it here.  Sorry that it's not in our usual format. - Rob

So, one of my criticisms about it is no longer applicable, mainly that the demo lasted only 14 days, while now it can be played indefinitely but with a lot of restrictions. Some rabid fans insist that the "game really gets good at 40/50/60" (that probably keeps getting pushed back with the level cap because some seem to think levelling itself has to be a boring grind by default) so if that's the case, 2 weeks was hardly enough to persuade someone on the fence. One of the things that supposedly makes it the BEST MMORPG EVAR OMG is the breathtaking world (and you have to admit the graphics really are amazing) which a player would only have time to maybe explore half of it if they neglect work/school/eating/going to the bathroom/sleep to do nothing but play the game for that time. Those 14 days even for a hardcore player really only add up to a day's worth of game time. Fortunately, lifting the demo's time limit means that you're focusing on whether or not you actually like the game rather than trying to beat the timer and hope you remember whether you liked the game or not after the fact.

Hardcore fans insisted that 2 weeks/a day's worth of in-game time was enough, which at the time I agreed, I simply came to a different conclusion. (It was "enough" for me to judge the game to be overhyped rubbish) Having played the game now for roughly about that time, I changed my mind enough to be on-the-fence about it. So, whomever over at SqEnix who decided 2 weeks/a day's worth of in-game time wasn't enough to form a more informed opinion was definitely right. (Although, I should add that I played the first demo on my PC -- which definitely can't handle those kinds of graphics -- and the current one on my PS4. It really does play a lot smoother; one of the things I hated about it originally was how horribly it played on my PC. Not the game's fault, admittedly, but it was enough for me not to want to play it. Controller play also helps tremendously and makes moving around AoEs considerably less of a pain in the ass.)

Of course, the remaining problem is that the demo's level cap is 35, so the game only gets halfway to supposedly "getting good". But firstly, my thought is that if you have to work at a game like you would a job before it supposedly gets fun, my advice is not to bother. No game is worth that hassle. (And yes, I'd even say that for Destiny. If you're not having fun, play something else. I won't be offended) Secondly, that the game is "admittedly boring" until you don't have to worry about levelling isn't entirely true.

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Highway to the Danger Zone / Ride into the Danger Zone (note: no Kenny Loggins songs were listened to during this review.)Highway to the Danger Zone / Ride into the Danger Zone (note: no Kenny Loggins songs were listened to during this review.)

As promised, here’s the final review of Blackjacket Studios’ Metal Drift.

Long and short of it, the game’s what you would have if you took Atari 2600 Combat (wow, did I just date myself there), soccer, and Wipeout.  Basically, your job is to carry a ball-like thing to the goal without getting all ‘splody.  Unfortunately, there are twelve other players hell-bent on making sure you do.  Fortunately, you have eleven other players on your side to make sure they don’t.  There’s a lot of ammunition thrown around, players juking and trying to grab the ball so they make it to the goal, and occasional powerups that let you survive or do more damage.

Basically, it’s like Congress, only with a high-tech veneer.

But how does it stack up in the end?  Read on!

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He shoots, he scores! (Oh, and someone just died.)He shoots, he scores! (Oh, and someone just died.)

Well, as part of the #GamesMatter initiative, I am launching my first videogame review.  You may all cheer later, but for now, you get to see all the fun of my first impression.

The game is Metal Drift by indie developers BlackJacket Studios.  Long and short of it, the game’s what you would have if you took Atari 2600 Combat (wow, did I just date myself there), soccer, and Wipeout.  Basically, your job is to carry a ball-like thing to the goal without getting all ‘splody.  Unfortunately, there are twelve other players hell-bent on making sure you do.  Fortunately, you have eleven other players on your side to make sure they don’t.  There’s a lot of ammunition thrown around, players juking and trying to grab the ball so they make it to the goal, and occasional powerups that let you survive or do more damage.

Basically, it’s like Congress, only with a high-tech veneer.

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